如何把加密的多人魔兽TD地图变为单机版?

来源:百度知道 编辑:UC知道 时间:2024/05/25 10:24:30
很多人都是修改J脚本来实现魔兽TD地图变单机的,谁有TD单机的脚本,我下载的脚本是乱码的,可以发上来吗?
像LX这种小儿科的回答就别发了,我要的是脚本,就是用JASS写的脚本。

if ( not ( GetPlayerSlotState(Player(0)) != PLAYER_SLOT_STATE_PLAYING ) ) then
return false
endif

if ( not ( GetPlayerSlotState(Player(1)) != PLAYER_SLOT_STATE_PLAYING ) ) then
return false
endif

if ( not ( GetPlayerSlotState(Player(2)) != PLAYER_SLOT_STATE_PLAYING ) ) then
return false
endif

if ( not ( GetPlayerSlotState(Player(3)) != PLAYER_SLOT_STATE_PLAYING ) ) then
return false
endif

打开地图的j文件之后先搜索CreateNUnitsAtLocFacingLocBJ··然后把“if (
not ( GetPlayerSlotState(Player(0)) != PLAYER_SLOT_STATE_PLAYING ) ) then”顶格粘贴到“call CreateNUnitsAtLocFacingLocBJ( X【这个X表示玩家X】, udg_EnemyType[udg_pointer], Player(11), GetRandomLocInRect(gg_rct_Monster_Spawn_Bottom_Left), GetUnitLoc(GetTriggerUnit()) )”的上面··把endif 顶格粘贴到call CreateNUnitsAtLocFacingLocBJ( X【这个X表示玩家X】, udg_EnemyType[udg_pointer], Player(11), GetRandomLocInRect(gg_rct_Monster_Spawn_Bottom_Left), GetUnitLoc(GetTriggerUnit()) )”的下面
要对好入座··