翻译一段论文摘要(multimedia相关)

来源:百度知道 编辑:UC知道 时间:2024/06/06 11:54:26
Multimedia Content Provisioning using Service Oriented Architectures

Abstract
Today, multimedia system are still widely realized as monolithic systems. But building such applications using Service-Oriented Architectures — especially for the Processing and Delivery of continous Multimedia data streams — has been a controversial topic since years. As a result, applications in the multimedia domain cannot yet benefit from Web service architectures. Thus, building and maintaining large-scale multimedia applications remains a difficult, costly, time-consuming and challenging problem.
In this paper we present our approach for building largescale
multimedia systems and compare it with the current state of the art, concentrating on the selection and validation of multimedia service composition.
不要机器翻译的

采用服务为本的架构提供多媒体内容

摘要
当前,多媒体系统还被广泛认为是单一系统。但是采用服务为本的架构--特别是在持续多媒体数据流的处理和传输方面--建设这样的应用程序已经成为一个争议数年的话题。结果,多媒体领域的应用程序仍然不能从网络服务框架中获益。因此,建立和维护大规模的多媒体应用程序仍然是一项难度大、成本高、费时和挑战性强的工作。
本论文中,我们提出了建立大规模多媒体系统的方法,并侧重在多媒体服务组成的选择和有效性方面将其与当前一流产品进行比较。

以上翻译杜绝机译,请楼主费心审阅,谢谢!

Multimedia Content Provisioning using Service Oriented Architectures
用面向服务的体系结构提供多媒体内容
Abstract
摘要
Today, multimedia system are still widely realized as monolithic systems. 今天,多媒体系统作为单片系统仍在广泛实现。But building such applications using Service-Oriented Architectures — especially for the Processing and Delivery of continous Multimedia data streams — has been a controversial topic since years.但是用面向服务的体系结构来建立这样的应用,特别是用于处理和提供连续的多媒体数据流,多年来一直是颇有争议的话题。 As a result, applications in the multimedia domain cannot yet benefit from Web service architectures. 其结果是,在多媒体领域的应用还不能从网络服务中获益。Thus, building and maintaining large-scale multimedia applications remains a difficult, costly, time-consuming and