使命召唤5求助

来源:百度知道 编辑:UC知道 时间:2024/06/07 22:57:22
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializ

问题出在这里
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.

COD5要显卡支持SM3.0特效才能玩
意思就是检测到你的卡不支持SM3.0特效
所以玩不了

Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
有游戏文件丢失.
和显卡没关系.
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
这几句话的意思恰恰说明显卡支持DX9.0C.可以用SM3.0效果.
换个地方重新下载个可以玩的COD5.

机器配置的事!

配置不够