《翻译》请专业翻译人帮忙下--中译英(拒绝机器翻译)

来源:百度知道 编辑:UC知道 时间:2024/05/05 12:29:32
翻译以下文章(麻烦大哥大姐不要用机器翻译啊!)翻译好了有加分

网络的飞快发展,使得人们有了更多的娱乐和体验方式。游戏作为人们娱乐的方式之一,自从搬上了网络,受到越来越多的人的青睐。网络游戏以它独特的体验性、交互性以及社区性,吸引了大批的玩家,目前网络游戏已成为世界三大娱乐产业之一。飞快的发展速度,广阔的利润空间,使得众多企业纷纷投入到网络游戏的开发和运营当中,从而势必引发网络游戏产业激烈的竞争。面对竞争,如何保持顾客,提高顾客忠诚度已经成为网络游戏运营商最关心的问题。本文从客户关系管理理论入手,结合弗兰西•波特博士提出的客户关系管理价值链模型和网络游戏产业的自身特点,总结出符合网络游戏产业竞争环境的价值链模型。通过该模型,深入分析网游企业客户关系管理中的基本活动和辅助活动,以寻求能切实有效的提高网游企业客户关系管理水平的途径。
大哥大姐些 不要用google翻译嘛 看的出来!唉!!!为了得分,就用欺骗?

The network development very fast, enabled the people to have more entertainment and the experience way. The game one of as people entertainment's ways, since moved the network, received more and more person's favors. Network game by its unique experience, interactive as well as community, attracted in large numbers has played the family, at present the network game has become world one of three big entertainment industries. The development speed very fast, the broad profit space, causes the numerous enterprises to invest in abundance into the network game's development and the operation, will thus initiate the network game industry keen competition inevitably. Facing the competition, how to maintain the customer, enhanced the customer loyalty already to become the network game operator most issue of concern. This article obtains from the customer relations management theory, to unify the customer relations management value chain model which and network game industry own