求达人帮我翻译一下,希望准确翻译,因为是毕业论文用。在线翻译的都不太准确

来源:百度知道 编辑:UC知道 时间:2024/05/05 08:06:40
Owing to the traditional influence---excessive attention to plaything saps the will,people always looked down on online game in the past,and few people regarded it as a whole industry,and few people could study how big its market scale would be.Facing the industry that produces and survives in a virtual world and the exchange market that dissociates from sunshine—all the value come from Internet and disappear on Internet,it nearly does not show any open statistics—even if someone wants to have a research on it,most people would flinch from the difficulty.
When compatriots were still confined in the fetters of the traditional thought,however, Korean and Japanese influenced by Confucianism have lifted the flag with a catchword—‘‘Game founds state” and developed online game and occupied Chinese market on a large scale.The statistics showed that online game had become an amusement industry with movie and music neck and neck in Korea,Japan and USA.In 2001 the scale of the global game

不会。

好难哦

由於传统影响---对玩具树汁意志的过份关注,在网上游戏居於总看下来从前,整体上,并且很少人看待它产业,并且很少人可能学习多大它的市场标度是。面对在一个虚拟世界生产并且生存,并且外汇市场从阳光所有离解价值在互联网来自互联网并且消失的产业,它几乎不显示其中任一开放统计均匀,如果某人想要有研究对此,多数人从困难将畏缩。 当同胞在传统想法的束缚仍然被限制了,然而, Confucianism和日语影响的韩国语举了旗子与标语``赛大规模地建立状态」并且被开发的网上游戏和被占领的中国市场。统计表示,网上游戏不分上下地成为了娱乐产业以电影和音乐在韩国,日本,并且USA.In 2001全球性游戏市场的标度是16.5十亿美元,但filmdom的was16十亿美元。 从前,韩国的比赛和日本例如「prefects选择」, 「荣耀」等等,占领了China.These比赛网际空间主张军国主义的,并且淫秽色情的内容给少年大量带来了巨大的伤害』身体和头脑。在这背景之下,一个小组国内它要人和软件制造者开始开发中国网上游戏软件。中国的网上游戏市场开始逐渐存在。 根据CCIDNET数据, 2000年中国的网上游戏市场有37.7百万元仅标度; 一年后,这个图上升到282百万Yuan.By 2002年,国内网上游戏市场被到达对1十亿元标度; 韩国占了75%of市场份额。根据International Data Corporation (IDC),在2003年中国网上游戏的用户的数量比2002年到达了在13.8百万,生长63.8%和占年的1/5网上用户。网上游戏市场标度到达了对1.32十亿元,增加45.8%比较2002.IDC报告表示,中国网上游戏的用户的数量每年增加以超过100%的速度; 中国网上游戏市场标度的每年生长率是紧挨200%.These证据表明中国游戏产业已经进入高速.IDC一个开发的阶段预见了那在中国网上游戏用户的数量是41.8百万的2007,那时占29.5%of互联网用户,并且市场标度将到达6.7十亿元。