【跪求详解】CS服务器的booster_mm.dll的版本用1.7的、2.35或2.4的哪个好【不懂英文的免进】

来源:百度知道 编辑:UC知道 时间:2024/05/13 23:39:48
参数文件如下:
[2.40]
* Added the ability for Booster to ping an external machine and record the value. This can help admins diagnose latency problems. Value is stored in booster_extping. IP address to ping is stored in booster_pingaddr.
* Added a cvar to hold average player ping. Value is stored in booster_intping.
* Added 'booster_status' console command, which reports on CPU, entities used, FPS and pings.
* Re-introduced the 686/p4 optimized build.

[2.35]
* Fixed a bug in stats collection where cpu was being reported correctly (only affected statsdat.dat creation).
* Added a filter to excluded pings > 1000 from ping averages.
* Booster plugin defaults are now in line with values in default cfg sample.

[1.70]
* Switched back to 1.50beta source (all 1.60 changes are removed).
* Removed TOS tweak.
注意: 服务器加速插件booster_mm.dll的所有版本如下:
[1.00]
[1.01]
[1.02]
[1.10]
[1.11]
[1.12]

2.4肯定是越新越好啊!不然升级干什么?

21

1.7好

11

1.7是相对最稳定最节省资源的!
弹道稳定 跟加速版本没关系 取决于网络跟服务器的FPS
稳定的FPS和网络才是稳定弹道的基本!
其实最稳定最节省资源的 还是系统自带的WMPLAYER 就是播放器 开着就好!就是费事 每次重起要开!