使命召唤5 打不开 Unhandled exception caught

来源:百度知道 编辑:UC知道 时间:2024/09/24 13:32:06
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Error during initialization:

如问题描述,问题似乎是出在图像处理上,从错误描述上来看是DirectX处理完图像帧缓冲后出现的问题。所以建议检查一下显卡以及显卡驱动。还是解决不了的话,可以考虑去官网找找看,记得官网应该有专门解决BUG的版块的。

断开网!

你的配置够不够啊