使命召唤6 错误 COD6 错误

来源:百度知道 编辑:UC知道 时间:2024/05/25 13:43:38
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x quality 0 anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Ignor

我也一样~~ 多人游戏一点main menu就这样~

缺文件,建议使用11G版本的,还有不要点IW4MP,点IW4SP,多人的话没有上补丁的话只能连官网打,没有正版的话,还是等等多人补丁吧。
不要听上面1L的瞎说,9800GTX+都不行,那那些7300,8500,8600都能流畅的跑算什么?(使用合理的设置)

不用说了,肯定是显卡不行。