关于C++游戏编程存读进度代码的问题
来源:百度知道 编辑:UC知道 时间:2024/05/17 09:20:00
最好是RPG的,窗口类的.有鼠标点击和键盘方式的
//==============存取进度函数==================
void SaveIt(int Num)
{
char *FileName[]={"save\\1.sav","save\\2.sav","save\\3.sav","save\\4.sav","save\\5.sav"};
FILE *fp;
fp=fopen(FileName[Num],"wb");
fwrite(&Scene,4,1,fp);
fwrite(&SX,4,1,fp);
fwrite(&SY,4,1,fp);
fwrite(&old_SX,4,1,fp);
fwrite(&old_SY,4,1,fp);
fwrite(&DX,4,1,fp);
fwrite(&DY,4,1,fp);
fwrite(&old_DX,4,1,fp);
fwrite(&old_DY,4,1,fp);
fwrite(&Flag_OutCity,4,1,fp);
fwrite(&Flag_GotoPalace,4,1,fp);
fwrite(&Hero,sizeof(Role),1,fp);
for(int i=0; i<MAPS; i++)
{
fwrite(Map[i].Name,32,1,fp);
fwrite(&Map[i].Width,4,1,fp);
fwrite(&Map[i].Hight,4,1,fp);
fwrite(&Map[i].Ground,4,1,fp);
fwrite(Map[i].res,7,1,fp);
fwrite(Map[i].Data, Map[i].Width*Map[i].Hight*2, 1, fp