红警2属性问题

来源:百度知道 编辑:UC知道 时间:2024/05/28 14:26:53
谁能告诉我红警2属性中核弹发射井那段代码中各段各是意思
[NAMISL]
UIName=Name:NAMISL
Name=Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=MultiSpecial
;HY SuperWeapon2=ChemicalSpecial
Prerequisite=NATECH,NACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10l

g,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
Charged

[NAMISL] 单位定义的名字,没定义过的单位游戏中不会出现
UIName=Name:NAMISL 游戏中实际显示的名字
Name=Nuclear Missile Silo 自定义的名字方便记忆
BuildCat=Combat 建筑的类型,战斗建筑
SuperWeapon=MultiSpecial
;HY SuperWeapon2=ChemicalSpecial
Prerequisite=NATECH,NACNST 建造条件,要先拥有作战实验室和建造场才能建造
Strength=1000 本建筑的血为1000
Armor=concrete 防御类型为水泥
TechLevel=10 科技等级为10,最高
Adjacent=2 建造距离,离其他建筑2格范围可以建造
Sight=4 视野
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs 可以拥有的势力
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=5000 造价5000
Points=30 打死本建筑的敌方单位经验增加30
Power=-200 用电量为200
Crewed=yes 本建筑被毁后是否有兵出来
Capturable=false 是否会被敌人的工程师占领
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 爆炸是的动画
MaxDebris=15 爆炸时候最多有15枚残片飞出
MinDebris=5 最少有5枚残片
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10l

g,Dbris10sm 每个残片的形态
ThreatPosed=0 ; This value MUST be 0 for