帮我翻译下,给分啊

来源:百度知道 编辑:UC知道 时间:2024/06/22 22:14:20
After modeling and animating a Brisk-style version of Bill Cosby in 3ds max and character studio .software with the help of Physique , the artists used Chaos Software’s free SimCloth plug-in to animate Cosby’s clothing. In total they created five 15-second promos and four shorter bumpers. "Our character looked so much like Cosby that people asked if we had shot the real Cosby and warped his head to make it big and cartoony," Arvin chuckles.
According to Arvin, 3ds max software’s Edit Stack was helpful during this project. "We built a low-resolution character at the base of the stack, so we could get quick interactivity in the viewports," he says. "Above that we had our Physique and character studio layers, and our Meshsmooth layers. We could turn each layer on or off at render time as needed. And for close-ups of his face, we’d dial up the number of polygons; for shots showing him further away from the camera we’d dial down that number. This made the rend

之后,建模和动画1活跃式版本的条例草案寇斯比在3 DS MAX的性格和工作室。软件的帮助体质,艺术家使用的混乱,软件的免费simcloth插件在动画寇斯比的服装。在总他们创造了5 15 -第二茂德和4较短的保险杠。 “我们的性格看这么多想寇斯比,人们问,如果我们开枪的真正寇斯比和扭曲他的头部,使大和cartoony , ”他接着指出arvin 。
据arvin , 3 ds max软件的编辑堆栈是有帮助的期间,这个项目。 “我们建立了一个低解析度的特点在该基地的堆栈,所以我们可以得到快速的互动,在viewports , ”他说。 “上述表示,我们也曾经体魄与人格工作室层,而我们的meshsmooth层,我们可以把每一层的开或关在提供时间视需要,并为特写镜头的他的脸上,我们很乐意拨号上网的人数多边形;为镜头显示他进一步远离相机,我们要拨号下降,这一数字。这使得渲染过程中高效率“ 。