FLASH好的帮忙翻译下~~谢了

来源:百度知道 编辑:UC知道 时间:2024/05/21 09:59:01
var k;
stop();
function ee() {
xuan.gotoAndPlay(16);
this.play();
}
nex.onPress = function() {
if (i<7) {
ee();
k = 1;
}
};
pre.onPress = function() {
if (i>1) {
ee();
k = 0;
}
};
b1.onPress = function() {
ee();
k = 2;
m = 1;
};
b2.onPress = function() {
ee();
k = 2;
m = 2;
};
b3.onPress = function() {
ee();
k = 2;
m = 3;
};
b4.onPress = function() {
ee();
k = 2;
m = 4;
};
b5.onPress = function() {
ee();
k = 2;
m = 5;
};
b6.onPress = function() {
ee();
k = 2;
m = 6;
};
b7.onPress = function() {
ee();
k = 2;
m = 7;
};
/*for (t=1; t<=7; ) {
_root["b"+t].onPress = function() {
ee();
k = 2;
m=t;
};
}*/

var k;
stop(); //停止
function ee() { 定义函数,但暂时不执行这个函数体内的动作
xuan.gotoAndPlay(16); //xuan元件跳到16帧播放
this.play(); //该对象播放,如果该写在mc内,那么mc播放;如果写在场景时间轴,场景播放
}
nex.onPress = function() { //nex按下
if (i<7) { 如果i<7
ee(); //执行 上面定义好的ee函数
k = 1; k赋值为1
}
};
pre.onPress = function() { //pre按下
if (i>1) { //如果 i>1
ee(); //执行上面定义过的ee函数
k = 0; //k赋值为0
}
};
b1.onPress = function() { //b1按下后
ee(); //执行ee函数
k = 2; //k赋值为2
m = 1; //m赋值为1
};
b2.onPress = function() { //b2按下后
ee(); //执行ee函数
k = 2; //k赋值为2
m = 2; //m赋值为2
};
b3.onPress = function() { //b3按下后
ee(); //执行行ee函数
k = 2; //k赋值为2
m = 3; //m 赋值为3
};
b4.onPress = function() {//b4按下后
ee();
k = 2;
m = 4;
};
b5.onPress = function() {
ee();
k = 2;
m = 5;
};
b6.onPress = function() {
ee();
k = 2;
m =