请帮我翻译一下这个中文,谢谢!

来源:百度知道 编辑:UC知道 时间:2024/06/05 10:38:14
PC游戏是上个世纪七十年代出现的。随着软硬件的发展,游戏画面越来越精美,这也反过来使得游戏玩家的欣赏力越来越高。现在。3D技术已经成为了游戏市场的主流,越来越多的游戏采用3D技术来发展游戏画面,所以,如果想在当今的游戏程序开发行业中继续生存和发展下去,学习3D技术是势在必行的。游戏产业现在有巨大的发展空间和潜力,同时也说明了将来游戏产业中的竞争力会越来越激励,所以我们必须有扎实的知识基础和理论才能够在这个产业中生存下去。
这次我们的这个研究课题就是运用自己的以学知识做出一个初具雏形的小型游戏,我们的作品肯定是无法和成熟团队的作
品相比,但是我们会继续努力。这款游戏是用DirectX实现游戏Demo的开发,以VS2005为基础,小组编写制作了这款游戏,并且通过3DMAX、Photoshop,等软件的辅助,将这款游戏做的更加精美,完善。
在项目制作过程中本人负责输入输出部分,通过项目的制作,我对Visual Studio、DirectX、3dmax、Photoshop有个更进一步的了解,对D3D中的渲染、C++面向对象、函数的调用等有了更深刻的认识。

PC games occurred since the 1970s.With the development of hardware and software, its image gets more and more delicate,which in turn leads to a higher level of appreciation of players. And now 3D technology, as the mainstream in the game market, is applied to more games to improve their images.Therefore, to survive and develop, it is undoubtly necessary to master 3D technology .Game industry has an immense potential for development, which means a more competitive realm,and that is why it is necessary to have a solid base of knowledge and theory if we want to survive in this field.

And this time our subject is to make a PC game in miniature.Though it is undoubt that our game is not as good as the games made by professional teams, we will continue endeavor. This demo is developed by DirectX, based on VS2005, supported by 3DMAX,Photophop, and all those will ensure the perfection and delicacy of our game.

During the develpoment of the game I was in charge of I/O.An