帮忙翻译一段专业英语!不要用翻译器!有追加!谢谢!

来源:百度知道 编辑:UC知道 时间:2024/05/23 23:47:05
You should know about two special camera handles. The default camera is the first camera that was created in the world. This is the first camera on the list of cameras in the 3D Webmaker, or the first camera that you created in your program. To use it call
Default_camera_handle=morfit3dWorld1.Camera_default_camera;

The current camera is the last camera that was used to render the world. Some functions (for example, morfit3dWorld1.Engine_3D_point_to_2D) don’t take a camera handle that has a parameter. Instead, they rely on the current camera. If you are using multiple cameras to display images in more than one window, you might want to make sure that these functions use the proper camera. To set or retrieve the current camera, use:
morfit3dWorld1.Camera_current= camera_handle;
camera_handle =morfit3dWorld1.Camera_current;

好吧!就听楼下兄弟的吧!分少也翻,呵呵!

你应该对两个特殊的相机手柄有所了解。默认相机是第一个相机,此相机已在世界中被确立了。这是“三维网页设计者”(可能是一种软件名称――译者)中相机名单上的第一相机,或是你在你程序中创建的第一相机。使用它只需访问 Default_camera_handle = morfit3dWorld1.Camera_default_camera就行了;
(Default_camera_handle = morfit3dWorld1.Camera_default_camera 手柄名称,意为:默认相机手柄=morfit3dWorld1.相机_默认_相机――译者)

当前的相机是用来渲染世界的末位相机。一些功能(例如morfit3dWorld1.Engine_3D_point_to_2D )不采用已有一个参数的相机手柄。相反,他们依赖于当前的相机。如果你使用多个相机在一个以上的窗口显示图像的话,您也许希望确保这些功能使用适当的相机。要设置或检索当前的相机,请用:
morfit3dWorld1.Camera_current = camera_handle ;
camera_handle = morfit3dWorld1.Camera_current ; (以上是相机手柄名称――译者)

建议楼主把“世界”改为物体或对象。用“世界”这个词似乎太夸张了――译者

楼上你就当行善积德吧,你看看楼主的积分,差不多全拿出来了 呵呵