帮忙翻译下,急
来源:百度知道 编辑:UC知道 时间:2024/05/15 12:04:03
市场份额目前卡通产品日本占60%,欧美占29%,而中国原创动漫,包括港台地区只占11%,仍有巨大的增长空间。( Source From – 中国动漫发展委员会2004年行业报告) 目前国内有2000家省市电视台,其中动画专业频道有4个、少儿频道有25个、少儿栏目有289个、动画栏目200个,年需求达到26万分钟,目前国产量为2万分钟。
经济基础经过20的改革开放,我国经济已经有长足的进步,群众生活水平和消费能力都足以支撑动漫产业的发展。根据我国政府的统计数据,到2007年,中国将具备7000亿元人民币的文化产品消费能力。据中国文化部分析家预测:未来三、五年内将是动漫产业发展的黄金时期。
传播渠道全国各大电视台都开通了动漫频道,目前国内有2000家省市电视台,其中动画专业频道有4个、少儿频道有25个、少儿栏目有289个、动画栏目200个,年需求达到26万分钟,目前国产量为2万分钟。广电总局业制订了进口和原创动画播出比例1:1的政策。网络和手机新媒体的飞速发展,使得动漫内容可以更快捷更广泛的传播。
China anima tion market conditions animated cartoon industry has entered a threshold, the difficulty of access to the industry. Foreign animated cartoon industry's annual output value has exceeded 200 billion dollars track and related industries surrounding derivative products output in the more than 500 billion U.S. dollars. Among them, the United Kingdom digital entertainment industry, accounting for 7.9% of output, as the country's first large industry. GDP Japanese games market, the annual two trillion yen market size, the value of domestic exports animation is far higher than the value of iron and steel exports. U.S. online games has been more than four years in a row Hollywood film industry, creating the largest entertainment industries. South Korea animated cartoon industry output accounted for 30% of the world, has become South Korea's six major economic pillar industries. Only authorized cartoon toy market, the world GDP last year reached 66 billion U.S. dollars