麻烦高手麻烦下这个NFS9 server.cfg文件

来源:百度知道 编辑:UC知道 时间:2024/05/26 02:27:25
#
# The server sends a ping message to the client every PINGTIME seconds
# and the client is expected to respond within PINGWAIT seconds or
# the server considers the connection to be dead and the client is
# logged out.
#
PINGTIME=20
PINGWAIT=30

#
# A client can only be idle for TIMEIDLE minutes before it is
# automatically logged out. Even if a client is not idle it can
# only be connected for a maximum of TIMEMAXM minutes.
# Either/Both values can be set to 0 to mean that the server will
# not timeout the client.
#
TIMEIDLE=0
TIMEMAXM=0

#
# Limits how many times per second the LAN server will service requests.
# Lowering this number will increase game performance for slower computers
# at the expense of sluggish response time from the server. Valid range is
# 1-1000.
#
LAN_THROTTLE=30

##-----------------------------------------------------------

这应该是一段 网络传输信息 编写代码吧
# The server sends a ping message to the client every PINGTIME seconds
# and the client is expected to respond within PINGWAIT seconds or
# the server considers the connection to be dead and the client is
# logged out.
大概意思就是:在pingtime这段时间每秒内,服务器发送一个ping命令给接受端
,并且接受端(client)被期待在PingWait这段时间内反馈
,否则,服务器就认为连接失败,接受端已经离开(下线)
其中PINGTIME=20
PINGWAIT=30 都是以秒为单位

# A client can only be idle for TIMEIDLE minutes before it is
# automatically logged out. Even if a client is not idle it can
# only be connected for a maximum of TIMEMAXM minutes.
# Either/Both values can be set to 0 to mean that the server will
# not timeout the client.
客户端只能在规定的空闲时间段内空闲,否则将会自动登出。即使客户端不空闲,也只能在规定的最大空闲时间段内保持连接。任一/所有值可能被设为0来表示服务器将不会把客户端超时

# Limits how many times per second the LAN server will service requests.
# Lowering this number will increase game performance for slower computers