MAYA MEL问题
来源:百度知道 编辑:UC知道 时间:2024/05/23 01:36:22
These actions disconnect an attribute from an expression:
Delete from the scene an object with an attribute that exists in the expression.
Use the Window > General Editors > Connection Editor to disconnect the attribute from the expression.
Use the MEL disconnectAttr command.
Use the MEL choice command.
上边提到的MEL choice command在哪里?
如果是条语句的话格式是什么?
高手指点下~
choice 就是一个 Mel 命令,具体用法看Help去,以下是Help原文:
choice
No frames
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Synopsis
choice [-attribute string] [-controlPoints boolean] [-index int] [-name string] [-selector string] [-shape boolean] [-sourceAttribute string] [-time float] [objects]
choice is undoable, queryable, and editable.
The choice command provides a mechanism for changing the inputs to an attribute based on some (usually time-based) criteria. For example, an object could be animated from frames 1 to 30 by a motion path, then from frames 30 to 50 it follows keyframe animation, and after frame 50 it returns to the motion path. Or, a revolve surface could change its input curve depending on some transform's rotation value.
The choice command creates a choice node (if one does not already exist) on all specified attributes of the selected objects. If the attribute was already connected to something, tha